![]() ![]() The highlight is really the unique voice-controlled movement of the character, in that you will need to sing different pitches to create your own platforms, break down barriers, and even turn switches on and off. Obviously, with such a unique gameplay mechanic, I suppose I can forgive the fact that the narrative fell by the wayside here. ![]() Countless other games can tell a story beautifully despite the lack of any words said, and it's a shame that One Hand Clapping couldn't achieve the same thing. The lack of a narrative here takes away from my engagement, as I don't even know what my motivation is, or why I'm even trudging along. This is one of my biggest problems with the game, to be honest, as I always connect with a game via its story first and foremost. Now, I don't say "for some reason" lightly here, as there really is no explanation whatsoever as to where you are, who you are, and why there are black blob-like goo thingies with eyes following your every move. They're after you for some reason, and you'll need to do everything you can to escape. Sometimes, staying quiet saves you from the creepy shadows lurking in the corner other times, singing drives them away. You'll mostly get by with just a few consistent hums you'll hold long enough to cross certain platforms. Silent City - as the first chapter is called - doesn't really require you to bust out that singing voice you've only ever unleashed in the shower.
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